CONNECT WITH US
Computex Taipei 2014
Exhibitors showcase latest products and technologies at Computex 2014 at the Taipei World Trade Center in Taiwan from Jun 3-7.
IN THE NEWS
Tuesday 15 July 2014
Core technology of wearable devices
The wearable devices currently in the market seem to fall into two categories: they either come with long battery life but simple features, or short battery life with comprehensive features. Is there a solution to make wearable devices that have both long battery life and comprehensive features? Imagination has the answer.No compromise: Wearable devices are not mobile devicesIn his speech, "Get that smartphone chip out of my wearable! Designing SoCs optimized for wearable computing," Bryce Johnstone, Head of Ecosystems at Imagination Technologies, stated that currently, wearable devices such as smartwatches mostly adopt smartphone chips resulting in products that are high in power consumption with unnecessary features. To increase sales, chips for wearables should be redesigned. Johnstone first talked about power consumption and safety of wearable technology and then introduced new chip solutions designed by Imagination's partners specifically for wearable devices.Johnstone noted that wearable devices have been in the market for many years, such as the heart rate monitor introduced by Polar in the 1980's. With the coming together of a number of technology and social aspects, the time for wearables has now arrived. Advances such as configurable and flexible processing, low-cost silicon, low-power connectivity and others are combining to meet emerging requirements today's highly tech savvy consumers, who want instant social media interaction, personal and health monitoring, and always-on connectivity. The industry has begun focusing on wearables, and is providing low-cost and low-power consumption MEMS sensors, advanced power management technology, and chipsets designed specifically for this market.Mobile and wearable devices have very different hardware structuresAccording to Johnstone, the wearable devices currently in the market usually adopt compromised solutions.The main similarity between today's smartwatches is they tend to adopt high-end chips and hardware similar to those used in smartphones. This means the products consume power more rapidly and users have to recharge frequently. Also the user interface of these products is similar to that of smartphones, but varies among brands because there has not been a standard application programming interface (API).Wearable devices should not just be a smaller version of mobile devices, but should instead meet demand from different markets and provide specific and necessary, often complementary functions. In designing these products, companies must consider the many factors, including: low power consumption (power consumption should be calculated on a daily or weekly basis for exercise sensors, monthly for home care sensors, and yearly for vital sign sensors), low cost, small memory, method of use, data security, data accuracy, data collection efficiency, data management, and connectivity (low frequency bandwidth and high efficiency power use and data transfer, support low power-consumption mesh network, and wireless connection).Johnstone outlined some of the necessary hardware specifications for smart bracelets, smart watches and smartphones for comparison. In terms of the CPU speeds, an example smart bracelet runs on a sub-100MHz MCU, compared to an example smartwatch with a 0.3-1GHz multi-core power-saving application processor (AP), and a smartphone with a 2GHz quad-core CPU.As for other items in the comparison, display screens are unnecessary for smart bracelets. Smartwatches need only a small screen with a simple interface. Smartphones obviously feature larger displays that support a full range of functions. As for memory and battery capacity, it is low for smart bracelets, medium for smartwatches and high for smartphones. However, battery life for smart bracelets is long, medium for smartwatches and short for smartphones.Different wearable devices require different functionality. For example, smart bracelets need various types of sensors to accurately collect information; smart watches provide a more convenient way to read messages and should focus on simple interactions; and smart glasses provide high resolution images and camera functionality and focus on expanding the virtual reality experience.One potential wearable device architecture outlined by Johnstone features a 3-CPU core architecture: a wearable computing CPU, wearable control CPU, and sensor CPU (which connects various sensors).Johnstone also showed the difference in power consumption between wearable devices with smartphone components and wearable devices with wearable-optimized components. Smartwatches with wearable components can be 10 times more efficient in power consumption performing exercise monitoring functions (with only the sensor CPU on), 10-20 times more efficient in voice recognition and operating various apps (with the wearable control CPU on).They can three times more efficient in running an OS like Android Wear, which was introduced by Google to specifically accommodate wearable devices with an aim to provide the best user experience and a standard API (with the wearable computing CPU on). This means the multiple-CPU architecture meets the requirements of wearable devices.Power-saving and high efficiency is the best wearable device solutionImagination's partner Ingenic has introduced Newton, a MIPS-based wearable hardware development platform. The Newton platform is embedded with low-power consumption and high-performance JZ4775 1GHz MIPS CPU, and can process multimedia (enabling 2D graphic engines and various types hardware acceleration). It features multiple memory support (256KB L2 cache RAM + up to 3GB mobile DDR3/DDR2/LPDDR RAM + eMMC), contains a four-in-one connectivity component (Wi-Fi a/b/g/n, 2.4/5GHz, Bluetooth 4.0, EDR supporting Bluetooth, NFC, and FM), and supports various sensors (habitual, environmental, and biological). The device consumes power around four microwatts during standby, and 100 microwatts during operation. The PCB size is the size of two one-euro coins.Another Imagination partner, Ineda, has introduced the Dhanush WPU (wearable processing unit), which is the first processing unit designed specifically for the wearable device market. The system structure incorporates the three types of CPUs as described above: a low-power consumption sensor CPU, a low-power consumption sub CPU, and a main CPU for application processing. In particular, the sensor CPU only operates Tiny RTOS to collect data, hence only consumes one-third of the power compared to pure MCU solutions. The sensor CPU consumes 2-3 times less power during standby, supports 2-30 times more memory, and the embedded DSP/FPU runs 2-3 times faster than pure MCU solutions.Johnstone concluded that MIPS structure is the CPU with the most potential for expansion in the wearables market. It supports products ranging from low- to high-performance applications. It is an ideal choice for various sectors.Bryce Johnstone, Head of Ecosystems at Imagination Technologies
Friday 4 July 2014
Using brainwaves to control technology through wearables
Wearable technology can not only be applied to sensory and gesture control, voice recognition, augmented reality, health monitoring, biometrics, and infotainment, but vendors today have also developed brainwave sensing wearable devices that give users the ability to use "thoughts" to "control" different equipment.Amazing wearable from Toronto, CanadaDuring his speech "Wearable technology - Changing the way you THINK" Derek Luke, COO of Canada-based InteraXon, introduced the background of InteraXon, a leading company in developing brainwave technology. InteraXon's development team began conducting EEG related research in 2003 prior to the establishment of the company. The team attempted to produce changes in the surrounding environment with brainwaves, and create compelling life experiences. InteraXon was formally established in 2009, and revealed itself for the first time at the 2010 Vancouver Winter Olympics, where the crowd wore brainwave controllers and used their thoughts to control the lights on Niagara Falls, the Canadian Parliament Buildings in Ottawa, and the Toronto CN Tower.Later, InteraXon invested in the development of a thin and light brainwave headband called "Muse." When the prototype appeared in 2011, the CEO of InteraXon, Ariel Garten, unveiled her company's development technology in a TED Talk using "know thyself, with a brain scanner" as the theme. In 2013, InteraXon received first-round financing from Sir Ka-shing Li's private investment firm, Horizons Ventures, and officially introduced Muse in 2014.Multiple sensors to get a feel for what you're thinkingDerek described some previous applications of his company's product, including mind control of lights on a stage and "telepathically"turning on a beer tap to fill a beer mug hands-free. He indicated that EEG (electroencephalography) has actually been in use in the field of medicine for many years, mainly for purposes such as improving sleep quality and concentration. However, EEG use in medical care requires a lot of sensors attached to the head. Not only is it inconvenient, heavy, and unpleasant, but it also is very costly. actiCHamp, for example, is priced at about US$36,000.The Muse EEG brain sensing headband produced by Derek's company comes in two choices of black or white. It is easy to wear, light-weight, and fashionable. With its non-invasive design, it is comfortable to wear on the head. Most of all, it is affordably priced at US$299. Derek then put on the Muse headband for the audience to see for themselves and demonstrated the use of its companion smartphone app. The first step after Muse is put on is calibration (this allows the Muse headband to sense your brainwaves and to adjust the fit to the head); the second step is to relax and let the app guide you on sensing your brain activity; the third step is gathering data which is then relayed to you. It is that simple to use!The Muse brain sensing headband, with seven built-in sensors (five on the forehead and two behind the ears), detects and measures brain activity when it is put on the head and converts the measurements into instant data for the user to see on a mobile device via Bluetooth technology so that the user can understand how his/her own brain is functioning. After a long period of training and recording, Muse will help people better understand their own mind activities so as to relieve stress and improve memory and concentration. People are therefore able to analyze what makes them excited and what makes them focused, which can help users eliminate negative feelings. In the future the user will eventually be able to control various devices through a focused mind.Training your mind to focus and control everythingTechnology products are interactive (i.e. users interact outwardly with the device) while brainwave detection and scanning technology is intraactive (i.e. users interact inwardly with the device). Muse allows you and the product to develop a responsive relationship by scanning and analyzing your brainwaves. Through cycles of iterative intraactions, you are able to use this information to better understand your inner self and show this understanding in the outer world. While smartbands can be used to promote physical health, the Muse headband can be used to promote mental well-being.InteraXon brings together user experience specialists, integrated software/hardware technologies, and a brainwave algorithm database to help the user build his/her own dedicated brainwave model and provide an open platform for brainwave applications. InteraXon currently owns a portfolio of 18+ patents and has developed a wearable sensing headband that combines comfort and fashion. In addition, Muse leads the brainwave detection industry in building a complete ecosystem by joining together the world's most prestigious brainwave researchers, cutting-edge sensor development teams, machine learning based on cloud computing, growing network platform developers, added-value investors, and technical partners to collaboratively promote EEG applications to the consumer market.Derek mentioned that the current hardware spec is applicable to fields including Calm, ADHD, health, and gaming, creating a market value as high as US$30 billion. Calm, an app developed by Derek's company, can be used to train oneself to stay calm using the application for just three minutes a day by monitoring one's brainwaves for the purpose of managing emotions.In terms of applications related to ADHD, developers can design games that improve concentration to teach hyper-active children to stay focused, which may attain the same effect as taking Ritalin. For health applications, Muse can be used with a heart rate indicator in addition to mind training to effectively monitor exercise as well as mental and physical health. As for the gaming market, Muse can be used to enhance the gaming experience, offering new entertainment experiences.Derek concluded his presentation by pointing out that the only limitation to InteraXon's high tech potential is imagination. The company is seeking forward-thinking partners from all fields to jointly develop innovative solutions to help people overcome physical, mental, and emotional barriers for a more colorful and meaningful life.Derek Luke, COO of Canada-based InteraXon
Thursday 3 July 2014
Module-based glasses, design & applications
Should wearable devices adopt an integration-based design or module-based design? Take smart glass for example, where increased functions increase the mass and weight of the product, which decreases the comfort level for users. However, although products with simple functions are light, the lack of functionality means users need to supplement it with other products, which is not practical. This article addresses how to adopt module-based designs for wearable devices and maintain the possibility of extending functionality, while keeping the product visually attractive.Wearable glasses deviceShiann-Jang Wang, VP of RD JORJIN Technologies Inc., recently held a speech regarding this topic. Visually, first he tried on two smart glasses that have currently been announced in the market, one from an US-based company and the other from a Japan-based company. Both glasses adopt full-function design but the glasses themselves seemed kind of heavy and not as friendly as ordinary glasses. He took this as an example of the question whether or not humans need this heavy product.Wang noted that Jorjin had many opportunities to work with international smart glass makers in past two years and jointly developed these smart glasses. From the clients' designs, the firm has learned the direction of smart glasses development and has been brainstorming better solutions to design products that meet consumer needs. His topic included areas such as the comparison of integrated designs and module designs, single-lens and dual-lens devices, small, wide and immersive field of views, display only devices and recording features needed, as well as features of the host control interface (HCI) which includes touch, eye, ring, voice and image recognition.Smart glass design conceptWang stated that currently announced smart glasses in the market have features such as a display, camera, sensors, and computing. Why is it necessary to bundle all those components into wearable devices? What kind of glasses are suitable for us and what kind of glasses are suitable for people of certain professions to obtain desirable information when needed? This can be discussed starting with the design concept.Take the exterior, for example; currently there are two categories of design- Uniting and Separating. The former includes all functions into the glasses, such as Vuzix M100. The latter only includes necessary functions onto the glasses while other functions can be added separately, such as with the Epson Moverio BT-200, which this glasses only contain a display, camera and sensor functions, headphones and computing with accessories that can be connected through either cable or wirelessly.Glasses with an integrated design have more functions and hence consume more power. This means battery capacity needs to be increased, which also increases the weight. Glasses with a module design concept separates the glasses from the battery, which can be placed in pockets or bags, moreover, make the glasses lighter and batteries lasting longer.Some products are monocular and some are binocular. Products such as the Vuzix M100 and Google Glass adopt the single-lens design while Epson BT-200 adopts the dual-lens design. Both designs vary greatly in image-generation, light trail and image-projection. For dual lens, the product can produce 3D images and enable users to watch 3D movies. On the other hand, single lens products focus on improved resolution.Smart glasses can be designed for different fields of views (FOVs) such as small, wide, and immersive. Single lens products can provide small FOVs at approximately 10 degrees and can project image similar to a 14-inch display being viewed from five feet away. Most dual lens products can provide wider FOVs. Epson BT-200 can provide an FOV up to 23 degrees and can project images similar to 160-inches viewed from 10 meters away. Meta Pro can provide immersive level of all-angle images.In addition, there are other products that carry special features such as providing display on glasses (like Sony's HMZ family theater) or just cameras (such as Pivothead's HDHF hands-free high resolution camera glasses). Some have embedded sensors like Jins Meme smart glasses that can sense fatigue and can be used during workouts.Best smart glass design - lightweight, power-efficient, and easy to controlWang pointed out the three major factors in designing smart glasses - weight, power consumption, and HCI. For weight, consumers do not want to wear heavy glasses. Full immersion glasses can weigh close to one pound (453g), Google Glass weighs around 65g and Jins weigh around 36g. Hence, what is the ideal weight for smart glasses is a question for everyone to ponder.As for power consumption, Vuzix M100 comes with a 3,800mAh external power supply that can last 6-8 hours. Google Glass claims the battery can last one day. This may be derived from optimizing efficiency of hardware and power management.Thirdly, HCI can be controlled through touch, eye, ring, voice, and image. Whether or not to put all these features onto the glasses itself or use as accessories is a topic worth considering.Module-based design provides strengths for best smart glassesFrom the discussion, we can realize that through module-based design, smart glasses can achieve the strength of being lightweight, having a longer battery life, and better control. Hence, Wang noted, smart glass hardware can be divided into three categories - glass sensor, computer control, and cloud service. In particular, computer control can be connected with cloud services via LTE or Wi-Fi and connected with sensors via the Mobile Industry Processor Interface (MIPI).Jorjin Glasses Turnkey Solutions adopt the Raccoon hardware platform (with an OMAP4460/4470 application processor module), camera sensor board (can support 1.3/2/5/8 mega-pixel CCM sensor modules), in-house-developed Wi-Fi/BT/GPS and LTE/3G modules. The device is smaller than 15x65mm. The solution provides software components such as Wi-Fi Miracast, BLE 4.0, Precise GPS (PGPS), Cisco Compatible Extensions (CCX), facial recognition, image quality control, environment expansion control, barcode scan, 3G/LTE data transfer and voice connection.For glass sensors, Jorjin solutions provide features such as light engine, LCoS display/driver IC, eye flash sensor, and 1.3/2/5/8 mega-pixel CCM module, while keeping the size at 15x35mm. The software solution provides functions such as display quality control, display color compression, still image capture, video image capture, stream and play. All in all, Jorjin has been dedicating to providing module-based solutions in past two years til now and show the company's strength in the smart glasses development market. The firm joins the China Smart Glasses Industry Alliance and has also plays a leading role in developing smart glasses. The comprehensive module-based design and integrated software with the hardware will be the best system solution for smart glasses firms.Shiann-Jang Wang, VP of RD JORJIN Technologies
Thursday 3 July 2014
Recipe for a successful wearable device
Wearable devices are a kind of natural extension of mobile devices in a world where we are connected to one another through smartphones and clouds, forming a futuristic lifestyle in which all things are connected and capable of communicating with each other. In order to meet the diverse needs of the market, wearable devices need to be custom designed, using the most suitable "recipes" to cook the most delicious "cuisine" that cater to the market's "tastes." Therefore, when searching for the right "ingredients," we must adhere to the principles of being "small yet complete" as well as "small and cost-effective" Now, the master chef of this field will unveil the recipe for successful wearable devices.Requirements of wearable technologies from the perspective of mobile devicesPankaj Kedia, Senior Director of New Business Development at Qualcomm Technologies Inc., in a speech "Recipe for a Successful Wearable Device," explained Qualcomm's vision and future developmental blueprints for wearable technologies. He started by noting that currently, smartphones are already the most personal and powerful devices in the array of technology products we carry around every day. In the United States, an average of 106 Android apps are launched each day; 75% of users between the age of 18-24 reach for their smartphones immediately after waking up, and approximately 94% of users use their devices to look for local information (news, weather, traffic, etc.); and finally, approximately 79% of users use them to watch videos.In terms of the Company's vision for wearable technologies, Qualcomm believes that the smartphone is the central hub as our personal companion and information center, being able to connect to the cloud to access information and intelligence as well as being able to connect with wearable devices (such as wristbands, watches, shoes, glasses, earplugs, and clothing etc.) via Bluetooth/NFC, thereby becoming a relay station for wearable devices. On the other hand, wearable devices can also be designed to be able to connect directly to the cloud through 3G/4G/Wi-Fi. Therefore, Kedia believes that in the future, all devices will be connected and capable of communicating with one anotherWearable products are experiencing explosive growth, with designs varying based on usage requirementsKedia pointed out that the market for wearable products is rapidly growing, with shipment volumes expected to surpass 200 million units in 2018 (data provided by IHS), of which smart watches are one of the categories with the highest growth rates (GAGR higher than 170%). The top-three application areas for wearable products are: infotainment, fitness & wellness and healthcare & medical. In response to different types of applications, the design of products will take on different styles and sizes.He used a chart of four quadrants divided by a horizontal axis and a vertical axis to portray the industry. The horizontal axis represents connectivity capability and the vertical axis functionality. The first quadrant represents "high-end smart products," which have the highest level of connectivity as well as the most functionality. Examples for this product category would be smart watches or glasses products with built-in Wi-Fi/Bluetooth/Bluetooth LE (low energy) or even 3G/4G connectivity capabilities (categorized as Type 2). The third quadrant represents "products of basic functionality" that have relatively single connectivity capabilities; such products might only have Bluetooth/Bluetooth LE connectivity. Examples for this product category include sports watches, wristbands, and smart clothes (categorized as Type 1).Type 1 devices, which run real-time operating systems (RTOS's) such as Embedded Linux or ThreadX, are mainly used in single-purpose applications that require long-term sensing and always-on operation. Consumers expect batteries for these types of devices to be able to last for up to seven days. Type 2 devices, which mostly run high-level operating systems (HLOS's) such as Android Wear or Tizen, emphasize high performance and rich user experiences, and users are accustomed to charging these devices daily.In light of this, Qualcomm provides many types of "ingredients" and "condiments" for wearable devices, allowing system vendors to select suitable "recipes" based on their needs in order to demonstrate their successful cooking skills:A. In terms of connectivity technologies, Qualcomm provides 3G, 4G LTE, 4G LTE Advanced, Bluetooth 4.0/LE, NFC, GPS (Qualcomm IZat location technologies), and Wi-Fi (Qualcomm VIVE 802.11ac technology).B. In terms of IoT protocols, Qualcomm has the AllJoyn Framework (AllSeen Alliance).C. In terms of interface components, Qualcomm has low power, virtually always on, color touch display (Qualcomm Mirasol display technology), and Pixtronix display technology.D. In terms of processors, Qualcomm has low-power, high-performance custom ARM CPUs, custom low-power DSP engines, and integrated sensor engines for always-on sensor processing.E. In terms of power components, Qualcomm provides wireless charging (Qualcomm WiPower wireless charging technology).F. In terms of multimedia, Qualcomm has hardware image and video engines, as well as low-power audio and voice processing.G. In terms of graphics units, Qualcomm provides its own Adreno GPUs and display processing engines.H. In terms of wireless health, Qualcomm has a cross-platform cloud-based information management system: the 2net platform.A wide variety of ingredients and condiments for developing the best wearable device recipeWith Qualcomm's wide variety of rich ingredients and condiments, how should one develop a successful personal wearable recipe? First, the style has to be cool and it has to be rich in functionality: (1) thinner, lighter, and sleeker; (2) ultra-long battery life; (3) always connected; (4) always on, always sensing and always listening. Therefore, by using components optimized for wearable devices in the designs, the aforementioned requirements can be met.In terms of the first type of requirements, Qualcomm provides highly integrated SoCs (such as Type 2 performance + multimedia + connectivity, and Type 1 signal processing + connectivity), and uses innovative ePoP packaging, capable of accurately maintaining the temperature of the ICs within ranges that the human body can bear. In terms of the second type of requirements, Qualcomm uses processors and displays with low-power architectures as well as aggressive power management technologies to increase the number of days that devices stay active; along with Qualcomm's own WiPower wireless charging and Quick Charge 2.0 fast charging technologies to significantly reduce the time required in charging. In terms of the third type of requirements, Bluetooth/Bluetooth LE can be used to connect devices, while Bluetooth/Bluetooth LE and NFC can be used to connect smartphones, and Wi-Fi or 3G/4G can be used to connect to personal clouds. In terms of the fourth type, always-on and always-sensing requirements can be met by connecting with various types of environment, navigation, context input/output, as well as health and fitness sensor devices.The wearable device market is hot and now is the time to step in. With technologies advancing rapidly, many companies have already entered this market and introduced their first generation of wearable products, stimulating much interest from consumers. Qualcomm is a leader in this industry, providing advanced design and development technologies; what's more is that Qualcomm has also collaborated with the ecosystem within the industry over the years, and is therefore capable of helping customers quickly integrate Qualcomm's solutions into their products, and working together to explore the unlimited opportunities of the wearable technologies market.In summary, Kedia said that wearable devices will be the next big thing in the industry's development and talked about the shape and size of segment will continue to evolve. Therefore, it is imperative to use the right components on the path to developing successful products. Qualcomm provides components and advanced technologies with optimized performance, helping customers develop light, thin and sleek wearable products that have ultra-long battery life, and are always connected, always on, always sensing, and always listening.Pankaj Kedia, senior director of new business development at Qualcomm Technologies
Thursday 3 July 2014
Realistic tactile experiences for intuitive wearable devices
Popular social networking sites enable friends to maintain closer communication. Live feeds of an event can be sent to friends through video sharing so that the receivers can feel that they are there themselves. However, sharing only visual and audio content is no longer enough. If you can send tactile sensations to your friends as well, it can enhance the personal connections and experience. How do you transmit live feeds to others and allow them to have a sense of real presence through the tactile sensation? Let us ask the haptic technology experts to share their research results with us.The new specialized haptic technology provides the most realistic contactRoger Wang, Taiwan Country Manager of Immersion Corporation, gave a speech entitled "Creating a More Engaging & Intuitive Mobile Experiences in User-Created Video and Wearables." Wang indicated that since his company was founded two decades ago, it has been conducting research and developing products in the areas of force feedback, motion and tactile effects. The number of patents already obtained and currently being reviewed totals more than 1,650. At present, the main products provide tactile solutions to enable mobile devices that can playback realistic tactile feelings driven by Immersion's software. These technologies have already been adopted in the mobile device, automotive, gaming, medical, and consumer electronics sectors.The mobile device-dedicated proprietary tactile software, TouchSense, has already been built into more than 800 million mobile phones. The embedded software can produce high-quality tactile responses by using very little power to have the motor create vibrations. It transcends the traditional "visual" enjoyment by adding the "tactile" sensations. Wang indicated that touch is a critical part of human experiences. It is part of our everyday life, and we hope that the mobile devices that we use every day can be equipped with such everyday life experiences as well.The tactile enhances user experiencesImmersion's own surveys on users and various academic studies have found that the people who have used tactile-feedback touchscreens and non-tactile-feedback touchscreens felt that the former ones were easier to use, worked better, were more reliable and more responsive. It lets you know you have touched something, as if you have pressed a real button. The multiple UI sensory expressions (auditory + visual + tactile) will improve the users' experiences.Wang indicated that Immersion's haptic (or tactile feedback) technology can recreate realistic human sensations. Using real-world tactile sensations to the users can increase their sense of trust, change how they feel, and transfer emotions on a personal level. In terms of mobile and wearable devices, this technology can provide a better connection and confirmation to enrich communications between people. In terms of opening up opportunities for innovative design, the technology provides UI and program design tools for creating special tactile effects. It allows OEMs, telecom carriers, content and social media services providers to work with Immersion to design advanced user experiences.Content + Tactile effects = The most realistic feelingsIn today's mobile and wearable devices, creating a corresponding tactile experience on a shared piece of content and enabling the content receivers to feel as if they are on the scene are feats that can be achieved using the haptic technology. Wang used a demonstration video to illustrate the tactile applications. First, the company's TouchEffects Studio software can add tactile effects into your video. For example, when a skateboarder does a kick flip in a skateboarding video, the "Pow" haptic layered effects can be added to strengthen the shared content. When another party receives your shared content, the effect can inspire empathy so that everyone can share the same auditory + visual + tactile experiences.Then Wang played a demo video where a grandfather received a text message containing a video of his grandson. Because the grandfather does not have an unlimited 3G network access, he must watch the video by getting online through a public Wi-Fi service. He has to look for a place that has stronger Wi-Fi signals. At this time, he can know how far the Wi-Fi signals are by feeling the levels of vibration on the device, so that he can avoid the danger of having to watch the screen and walk at the same time. People living in smart homes in the future can use their smart watches or bracelets to control their home appliances such as lights, electronic curtains, and speakers with gestures; and receive feedback through tactile sensations to show whether the appliances has actually received the commands. The strength of the vibration can also represent the volume of sound, etc. Wang randomly selected several participants to personally experience the auditory + visual + tactile sensations, and those who tried it were all amazed by the fantastic and excellent immersive user experiences.For OEMs, incorporating haptic technologies into their products not only can enhance their product differentiation on both the hardware and software sides; these technologies can also create valuable sharing experiences, encouraging consumers to continue using the products. It will drive simultaneous growths for video sharing software, applications, and platforms.Touch designs and experiences of wearable devicesThe recent buzz over wearable devices (smart watches, sports watches, smart bracelets) has inspired numerous applications such as those for text messaging, productivity, social networking, health, fitness records, biosensing, and somatosensory games. Because the wearable devices must be chic, small, and constantly connected to the Internet, some of them do not come with display screens and only use simple LED lights to display information. Tactile senses will come in handy in these cases. Through different vibration frequencies, strengths, melodies and time controls, the skin can feel the incoming of messages instantly. The consumers can privately and discreetly receive notifications, do not have to pick up a cell phone to look at the screen in order to know what types of message was received, and can achieve silent communication.When wearable devices are being designed, factors such as energy consumption, noise, appearance, cost, and unique features must be considered. Immersion's advanced haptic technology can also enable low power consumption and quiet tactile effects, achieved by using small and inexpensive acutators that provide a variety of special responses to create unique and easily distinguishable effects. Therefore, not only can the haptic technology be adopted in text messaging, communication, fitness, health records, and other applications today; it can also be adopted in smart home controls and somatosensory games in order to refine these products even further.Finally, during Wang's Q&A session, he stated that Immersion is a software company that has invested many years of efforts in developing haptic technology and has obtained numerous patents. Its products support Android and other operating systems as well as a host of microcontrollers (MCU). When the content is being shared, the file structures combine video files (such as MP4) and haptic data files (small-size haptic control files) in order to maintain content sharing flexibility. Its haptic technology solutions comprise pure software (equipped with comprehensive API development tools that the hardware vendors can directly incorporate and use) as well as software + hardware solutions (better tactile effect can be produced when used in conjunction with its certified amplifier IC) to provide the most comprehensive and authentic user experiences.Roger Wang, Taiwan country manager of Immersion Corporation
Thursday 3 July 2014
Wearable Devices and Applications Leading Technological Advancements and Cloud Services
Ever since tech firms started introducing wearable devices - such as the Google Glass, Samsung's and Sony's smart bands and smart watches, and Intel's smart clothing - wearable devices and applications have been identified as an important next-generation technological trend. The tech giants' strategies for the wearables market are also becoming clear.Digitimes and the Taipei Computer Association recently co-organized the "Wearable Technology Summit" to help Taiwan better understand this trend and to help its IT and textile firms seize the opportunities of a new market where they can demonstrate their creativity. Experts from HWTrek, Dialog, Immersion, Qualcomm, Imagination Technologies, Jorjin, Macronix, InteraXon and the Taiwan Textile Research Institute talked about core technologies concerning computing, power consumption, monitoring, wireless connectivity and embedded memory that are needed for wearable devices. There was also a talk on the development of conductive fabric in the textile industry.DTF 2014 Wearable Technology Summit
Wednesday 2 July 2014
Your mobile everything ... on the big screen
People are now able to easily project their presentation slides, video streams, gaming scenes and other images from their smartphones/tablets onto a big-screen Ultra HD LCD TV and at the same have the mobile devices recharged. An IC design house mastering high frequency serial physical layer circuit design is making this possible with the emerging MHL 3.0 standard using the widely adopted micro USB connection cable in addition to the 60GHz WiHD transmission technology.Leader in audio-visual interface technology and devicesJim Chase, Chief Evangelist at Silicon Image Inc., started his talk by introducing his company, which was founded in 1995 in Sunnyvale, California, and publicly listed on NASDAQ with revenue of US$276.4 million in 2013. Silicon Image owns more than 1,000 patents related to video interface and is an important leader in audio/video interface technologies including HDMI, MHL, and WirelessHD (WiHD).Chase pointed out that many members of the audience may have already been enjoying technology developed by Silicon Image. It is estimated that by 2015, more than 1.3 billion mobile devices, 400 million consumer electronics, and over 500 million personal computers will have Silicon Image's technology and devices built into their systems.According to a report by ABI Research released in fourth-quarter 2013, 10 of the top 15 smartphone manufactures adopted the MHL interface technology, and nine of the top 10 digital TV suppliers used MHL chips. Customers of Silicon Image's MHL chips include well-known manufactures/suppliers of smartphones, tablets, LCD TVs, audio-visual devices, PC, and home electronics.Introducing MHL 3.0 for mobile applications of multi-screen cloud serviceChase explained that MHL (Mobile High-Definition Link) is a mobile interface standard for HD display devices established jointly by Nokia, Samsung, Silicon Image, Sony, and Toshiba. An existing micro USB cable can be used to transmit 1920x1080 at 60Hz (1080p60) high definition video combined with 7.1 surround-sound audio, driven by TMDS signals from a mobile device to an LCD TV if they each embed an MHL chip. In the meantime, the mobile device, such as a smartphone, can be charged with the power from the LCD TV through the MHL connection. Over 500 million mobile devices including smartphones and tablets in the world to date have adopted the MHL interface standard.The MHL Consortium announced MHL 3.0 in August 2013, which offers plug-and-play feature in addition to transmission of UHD (3840x2160) signal output with no delay, support for HDCP 2.2 for content protection against piracy, and enhanced 7.1 surround-sound audio. MHL 3.0 also supports simultaneous data transmission and touch screen control. The power consumption is as low as 10W, and the data rate is also higher. With MHL 3.0, a user can connect a smartphone to an in-vehicle infotainment device for control and to output audio-visual content to the on-board display.Chase indicated Internet streaming media provider Netflix started offering UHD video streams in first-quarter 2014 and Sony will begin video streaming services in second-quarter 2014. YouTube and M-GO plan to kick off support for UHD mobile video streaming in 2014. Furthermore, Samsung's UHD TV S9, launched the day before 2014 CES, adopts MHL 3.0 technology from Silicon Image to deliver superior new audio-visual experience with UHD at 60fps. Sony Xperia Z2 smartphone, Xperia Z2 tablet, and XBR 950B series UHD TV are also to incorporate the MHL 3.0 specification.MHL 3.0 UHD solutions by Silicon ImageChase presented Silicon Image's MHL 3.0 connection solutions targeting the UHD ecosystem, including Sil8620 UHD/MHL 3.0 transmitter, featuring parallel operation of USB data transmission and HID control, along with HDCP 2.2 video output; Sil9394 bridge/dock IC, featuring a UHD/MHL 3.0 to HDMI 2.0 bridge, and parallel operation of USB data transmission and HID control, along with HDCP 2.2 video output; Sil6031 multimedia switch IC, supporting UHD video output and switching between an MHL 3.0 port and two USB ports.Chase commented MHL has become a major standard for mobile device connection interfaces. There have been more than 300 MHL-enabled products including TVs, audio-visual devices, desktop PCs, notebooks, smartphones, and tablets, totaling over 500 million units manufactured by 200 suppliers in 16 industries. It is estimated that in 2014, 26% of Android smartphones by 17 manufactures will incorporate MHL technology, and the most affordable MHL phone among those is priced at US$150. In addition, over 40% of digital TVs by 20 suppliers will support MHL in 2014.MHL specification supports connection to big screen TVs for purposes including enhancing home entertainment experience, boosting production through image projection for commercial use, connecting mobile devices to in-vehicle infotainment systems, and promoting development of devices for cloud applications. For example, the ROKU Streaming Stick delivering on-demand video, Dell's Project Ophelia, and Sony's Bravia all incorporate the MHL interface, transforming a digital TV into full-featured Android smart TV.Moreover, automobile electronics manufacturers including Pioneer, Kenwood, JVC, Clarion, Alpine, Sony, SoundMAX, Mitsubishi, Daein Tech, and Harman Kardon are also prepared to launch in-vehicle infotainment devices supporting MHL interface.60GHz WiHD mobile solutionsLG, Panasonic, NEC, Samsung, Sony, and Toshiba together with SiBeam, the only IC supplier in the group, were the founding members of the WirelessHD(WiHD) Consortium, established in October, 2006, with Intel and Broadcom joining later on. WiHD (IEEE 802.15c) is a specification for in-room transmission of uncompressed 1080p60 HD display (within a 10-meter distance) in the 60 GHz Extremely High Frequency band with data rates reaching 28Gbps. Eleven manufactures have adopted WiHD technology to develop related products/applications. The WiHD specification was finalized in 2008 with products entering the market in 2009.Chase indicated the 60GHz WirelessHD specification is a wireless transmission solution that prevents interference with 2.4/5GHz WiFi frequency band with minimum delay. It is limited to point-to-point in-room or indoor transmission. The WirelessHD specification also uses smart antenna with direction of arrival (DOA) estimation to enhance transmission performance. After acquiring SiBeam in May 2011, Silicon Image has become one of the few companies capable of providing 60GHz wireless transmission technology.Chase mentioned the third generation WiHD transceiver module, developed with Sil6310 WiHD chip, comes in a PCBA with only half the length of its previous generation, thereby offering lower costs, less power consumption, and compact design space. The UltraGig6400 chip, in a compact 10mm x 7mm SIP package, is even reduced in PCBA dimension by a further 50% from the third generation. UltraGig6400 integrates built-in Sil6400, antenna, and other RF transceiver devices. Sil6400, targeting mobile devices including tablets and smartphones, features a maximum power consumption as low as 500mW to deliver powerful wireless transmission of audio-visual signals with low cost and low energy consumption for mobile devices.Alienware's M14 gaming notebooks, Epson's EH projector, Sony's HMZ-T3W head mount display, and wireless A/V transmission boxes including DVDO Air3 and Gefen wireless adapter are among the products that currently adopt WiHD solutions from Silicon Image.Jim Chase, chief evangelist at Silicon Image
Monday 30 June 2014
Notebooks and tablets declining; wearable devices and IoT driving mobile industry in 2014
Since Apple introduced the iPhone in 2007, the industry has clearly moved toward the direction of mobile Internet. Shipments of tablets have exceeded those of notebooks, but the tablet growth has already lost its momentum. Smartphones and emerging wearable devices are still the focus of the mobile market. Platform providers' operation strategies and business models will determine whether they can continue to play a key role in the mobile Internet and Internet of Things (IoT) industry.iPhone and iPad set mobile Internet in motionJoanne Chien, director and senior analyst at Digitimes Research, indicated that the development of mobile Internet device market and industry took off after Apple launched its iPhone in 2007. The iPhone competed with traditional mobile phones, as well as notebooks. The launch of the iPad in 2010 unleashed a second wave of competition between tablets and notebooks. From 3G to 4G LTE mobile communication amid the growing popularity of white-box tablets and smartphones, the entire industry has changed even more dramatically.Digitimes Research estimates that approximately 234 million tablet computers were shipped worldwide in 2014, which exceeded the global notebook shipment volume and accounted for 20% of the mobile device market. The volume of 1.24 billion smartphones shipped this year is a clear indication where the mainstream is. Notebooks will face competition from the Intel tablet/notebook combo devices as well as the 12-inch large-screen tablets. In the future, it is possible for a smartphone to become a mobile computing center with the tablet, notebook, and keyboard serving as smartphone accessories. However, smartphones will face competition from large-screen phablets, such as the Asus Fonepad, and white-box tablets with phone call functions from China.Samsung, Apple, Lenovo, and Sony are the big players among the world's top 20 brands of mobile devices. There are nine other Chinese brands among the top-20, with Huawei in sixth place. Taiwanese brands Asus, HTC and Acer are 11th, 14th, and 15th, respectively. Meanwhile, Taiwan brands are losing ground in the tablet and smartphone markets. The growing popularity of transformer tablets and large-screen tablets has created much pressure on Taiwan firms.Tablet and notebook markets turn sluggish; smartphone growth remain strong with China white-box vendors rising fastChien indicated that the combined quarterly shipment volume for notebooks and tablets increased from 7.364 million in first-quarter 2012 to 9,764 million in fourth-quarter 2013. Tablet shipments showed a slowing growth with an annual increase of only 12.1%. The ratio of notebooks in the combined shipment volume slipped quarter-by-quarter. Meanwhile, since the second half of 2013, notebook shipment growth has been driven mainly by low-cost models.She also pointed out that it remains to be seen whether shipments for detachable 2-in-1 tablets can break two major thresholds: 5 million units in 2014 and over 10 million units in 2015. The key is the price and size (whether 12-inch and larger models will be launched), and whether vendors other than Acer and Asus will actively invest in this area.In terms of brand-name tablet shipments worldwide from 2012-2014, the top vendor, Apple, has seen decreases, while second-place Samsung has seen increases. The shipment volumes for third- place Lenovo and fifth-place Asus have exceeded 10 million units. The shipment volumes for sixth- place Amazon and seventh-place Acer have been stable, while fourth-place Google, eighth-place Microsoft and ninth-place HP have all seen declines. The tablet market will be dominated by the top-3 hardware brands in 2014.Intel has stepped up its efforts, investing more in R&D, providing marketing subsidies, and reducing the prices of its processors. It is estimated that shipments for tablets that use the Intel Atom Z processors will reach 29.08 million units in 2014. Annual shipments for Windows 8/RT tablets will decline to 3.5 million units. If Microsoft cancels the Windows 8/RT licensing fees, the detachable models and the 7-inch low-cost models will gain more grounds. And Digitimes Research estimates that the shipment volume for white-box Windows tablets will exceed 9.9 million units in 2014.In terms of smartphones, China-based brands have been rising fast: Lenovo now ranks number three, while sixth-place Huawei may make it to the top-5. China-based vendors' combined shipments - both to the domestic and overseas markets - will increase to 405.1 million units in 2014 from 23 million units in 2010. Xiaomi Technology unique online marketing has made it the number-one domestic brand in China, which has prompted other foreign and domestic brands, such as Asus, Huawei, Coolpad and ZTE, to create sub-brands specifically for the online sales. However, their online efforts have been hampered by conflicts with their distribution operations, such as pricing schemes, in physical retail channels.The third wave of mobile Internet to be driven by wearable devices and IoTChien indicated that the wearable device industry and IoT will jointly lead the third wave of restructuring of the mobile Internet market in 2014. Wearable devices form a personal "Internet of You" for individual users, and its value lies on services such as the seamless, self-tracking, and environmentally integrated personal data analysis and prediction.The key to success for the wearable industry may be down to two factors. First, the business model: vendors must design services that appeal to consumers and may have to offer subsidies for both services and hardware. Second, the personal link: wearables are devices whose appeal is built on functions and appearances, brand value and image, as well as marketing gimmicks (which, for instance, separate them from conventional electronics outlets and move them into boutique-like stores). She believes that the Google Glass and Wear, the iWatch that is expected to be launched by Apple, and other vertical integrated applications can help the entire wearable industry go beyond the electronics market.US mobile platform operatorsChien indicated that the three major mobile platforms (Microsoft, Google, and Amazon) have their own focus: Microsoft's core business is software licensing; Google's revenues come mainly from advertising; and Amazon focuses on online retail and digital content.In terms of business strategy, Amazon works like a combination of Google, Apple and WalMart. It has launched its own "Googlized" online shopping Android platform (Amazon.com) and related devices (such as smart TVs and smartphones). They also support other mobile device platforms, allowing its own applications or digital content marketplace to spread out across different platforms.Google's strategy is to drive down the prices for segments that it cannot dominate, flexibly adjust the strategies for its own-brand devices at any time, and expand hardware brand vendors' involvement. It subsidizes hardware vendors or channel retailers so that prices can be driven down to boost unit sales volume. At present, Google has high market shares in the mobile phone and tablet markets, but its market shares are low in notebook, wearable device, home automation, and robot markets.After acquiring Nokia's mobile phone business, Microsoft has built a core operation surrounding its Devices and Studios unit with support from three other major engineering departments. But Nokia still offers Android-based Nokia X series smartphones, the search engine Bing and the Here map service are still licensed to other Android device makers and the Office Mobile is still licensed to the Apple iPhone and other iOS devices. This is creating conflicts for Microsoft's mobile device and service plans.Chien concluded that services and transformation of mobile devices have become Microsoft's new focus. Google and Amazon still focus on online advertising and online retail. On the hardware side, Microsoft remains the leader in terms of revenues generated by own-brand shipments, followed by Amazon, and then Google. Google is still leading the wearable device market; Amazon stays focused on the smartphone segment in the meantime; and Microsoft's mobile platform has lagged behind and its share remains low, which will affect its development in the wearable device market.Joanne Chien, director and senior analyst at Digitimes Research
Friday 27 June 2014
Unifying mobile interfaces: The prospects of USB technology
USB 3.0 provides 5Gbps of data throughput, which is 10x faster than USB 2.0, and USB 3.0 provides additional power for charging mobile devices. It has been rapidly adopted into all mainstream PCs and many peripheral applications today. While USB 3.0 breaks new grounds and enables several new applications, there are still some areas where USB 3.0 does not provide enough performance, and that is when dealing with fast SSD and UHD video transmissions. With various other transmission interfaces, such as the MHL, HDMI, Display Port, Wi-Di/Wi-Gig, and Thunderbolt, facing challenges, the USB-IF has developed the next-generation USB 3.1 specification that provides a 10Gbp transmission speed and has also developed a new USB connector specification called Type-C that is optimized for mobile devices. The new connector is able to provide enhanced video and audio transmissions as well as increasing the charging current. With the combination of USB 3.1 and the new connector, mobile devices may become unified with a common interface.PC is transitioning towards personalized computingDavid Hsu, Associate VP of Product Marketing for VIA Labs, Inc. (VLI), indicated that VLI has positioned itself as a USB 3.0 market leader for the past five years. The USB Type-C connector has generated much buzz in the industry and was actually jointly proposed by Apple, Google, Intel, and Microsoft to the USB-IF Association based on the mobile device trends. And VLI was the only IC firm from Taiwan invited to discussions arranged by USB-IF.While there has been much speculation about the possibility of the personal computer (PC) market consolidating with only tablets and notebooks remaining, Hsu believes that the trend of the future should be observed in terms of personalized computing. All of the mobile devices are still actually based on the PC platform with CPUs, chipsets and peripheral support. But it's like buying a car: consumers' needs will give rise to various additional purchase choices.Pros and cons of various interfaces: An attempt to create the perfect peripheral connectionHsu mentioned that today's tablets already have four-core or even eight-core CPU computing capabilities. The only difference is that tablets do not have the powerful peripheral expansion capability as that of PCs or notebooks. If USB 3.0 hubs can be used to connect the related peripherals, tablets can do any work that any PC or notebook can do. Hsu showed a table comparing the applications and conveniences provided by the various peripherals. The widely known consumer interfaces currently on the market are HDMI, Display Port, MHL Wi-Di (Cast), Bluetooth, Wi-Gig, Dock Port, and Thunderbolt. The list provided compared these interfaces in terms of data transmission, audio transmission, video transmission, power charging, peripheral input, hardware cost, etc. The results indicated that each interface has its own strengths and application preferences, but they are still not perfect when compared to the USB 3.0 and USB Type-C connector.USB 3.0 performs better in terms of data transfer, audio, external power supply, and peripheral input; and its hardware cost is low. The only area where it has mediocre performance is in video transmission, where CPU compression is required. The new USB Type-C connector has made significant improvements on video transmission, and can synchronize data transmission and sound/video output without delay. It supports stronger charging functions, and is expected to become the unified and perfect peripheral interface choice that can satisfy all of the application needs.Current market conditions of USB 3.x and the new USB specificationsHsu indicated that the transmission speed of USB 3.1 will increase to 10Gbps and will adopt the 128b/132b encoding. The theoretical transfer rate is 1 GB/s, which is 2.4 times faster than the actual tested speed of 400MB/s provided by USB 3.0 with 5Gbps and 8b/10b encoding. The new USB Power Delivery (UPD 2.0) can provide 5/12/20V of voltage and 3/5A of current output, with the overall charging power at 35/65/100W.The newly designed USB Type-C connector can integrate the user experiences and offer "one connector for all mobile devices." Its interface size is 24-pin, 8.3 x 2.5 mm, supporting tens of thousands plug times and having waterproof and non-directional plug-and-play features. The type-C connector supports 5V/3A output (15W), and can provide an even higher power charge output when additional power delivery chips/circuits are used. It does not need OTG controller chips to perform USB primary/secondary control switching, can directly incorporate DisplayPort signals, and supports UHD (3840 x 2160) video output.VLI will launch USB 3.1-related products this year and is expected to launch Type-C connector products next year. Type-C will bring significant convenience in the future for mobile phone and tablet users. A single port that can transmit data, high-definition videos and audios to both mobile phones and tablets, as well as providing fast power charging.VLI's hub chips roadmapCurrently, in terms of USB 3.0/3.1 hub product planning, VLI has already begun mass producing the VL811+ chip for the USB 3.0 four-port hub that supports smart charging. Based on the same designs, the VL812 chip also contains built-in DC-to-DC transformer circuits. Before the USB 3.1 Type-C specification was finalized, VLI already proposed the VL210 chip to develop the fourth generation hub products. This product will have one USB 3.0 and three USB 2.0 ports. The target market segment is docking station devices for smartphones and tablets to provide excellent charging capabilities while integrating the human interface device (HID) controls. Users can have a universal docking station that is not restricted by an organization; provides USB 3.0 to VGA output as well as USB audio output; accepts touch panel/keyboard/mouse inputs; and supports OTG as well as the USB host ACA charging functions.It is anticipated that the VL818 chip launched by the end of 2014 will have a built-in 100/1000 Mbps Ethernet and provide a 5Gbps 4-Port hub, SD 3.0 card reader, smart charging functions, and intelligent control features. VL820 will be launched in the first quarter of 2015, which will support USB 3.1 4-port products.Hsu stressed that VLI has won the official Know Good Hub (KGH) certification by the USB-IF Association two years in a row as well as Microsoft's Windows 8.1 and Windows RT WHQL certifications. VLI has launched the WHQL-certified Microsoft USB Test Engineering Board (SuperMUTT Pack) for R&D on its official website for US$249.Finally, Hsu mentioned that there are currently SDP, CDP, DCP, and vendor-specific USB charging specifications. The main focus of the exclusive charging specification is charging modes that provide greater than 1.5A of current. The VP200 charging chips mass produced by VLI adopt the 16QFN (3x3mm) package design; have the Power Switch/Data Switch circuits, adjustable current limits, auto-detected D+/D- modes; support the BC 1.2 DCP/CDP/SDP protocol as well as Apple 2.4A and Samsung's fast charge models. They can be used as USB fast-charging ports in desktop and notebook PCs.In addition, the VP201 charging chips adopt the ESOP 8 package with automatic current limit adjustment and large current power drop compensation features. They support DCP models as well as Apple 2.4A and Samsung 1.2V models. They can be applied to car chargers, power chargers, mobile power banks, and charging stations. It is anticipated that VP202 samples unveiled the third quarter will adopt the SOT 23-6 package. They provide exclusive dual-port USB charging electrical control circuit, support DCP models, Apple 2.4A and Samsung 1.2V models. They can be applied to car chargers, power chargers, mobile power banks, and charging stations.David Hsu, Associate VP of Product Marketing for VIA Labs, Inc.
Friday 27 June 2014
Integration with cloud and mobile technologies: The next step for the security and surveillance industry
The video surveillance industry, which is closely tied to security in our everyday lives, is currently undergoing a transition from traditional analog CCTV to digital IP camera technologies. The surveillance industry is also showing a clear trend toward mobile applications, wireless applications, as well as home-oriented applications. The primary goal for the current video surveillance industry is to find a way to secure key components and software/hardware integration technologies, incorporate integrated software and cloud services, integrate tablets and mobile phones, and to penetrate into the average home, thereby making mobile applications even more widespread.During the first session in the Mobile Technology Forum, Kyle Chang, President of AverLogic Technologies Corp., gave a speech titled "The Next Step for the Security and Surveillance Industry." He first introduced AverLogic's history: It was established in Taiwan in 1998 and began listed on the Taiwan Stock Exchange in December of 2012 (ticker number 6198). AverLogic has two R&D centers, one in the Taipei Neihu Technology Park and the other in Silicon Valley, the US. Its main products include video frame buffer memory (FIFO), video conversion ICs, LCD display controller ICs, and surveillance system controller ICs. Its current customers include Pelco, Philips, Sony, and so on. Many of the companies listed in ASMAG's 2013 Top Security 50 are loyal users of AverLogic's ICs.With many years of experience in the video surveillance market, Chang subsequently introduced the status and issues of surveillance industry in terms of the scale and product categories of the professional video and surveillance market, distribution in the 2014 professional video surveillance market, primary functions and applications of current video surveillance products, issues that remain to be solved in terms of network IP cameras, and issues that remain to be solved in the overall video surveillance industry.Digital surveillance products are mainstream in the marketAccording to data from IMS Research, the scale of the video surveillance product market will grow from more than US$10 billion in 2011 to over US$25 billion in 2016. Further estimations indicate that out of the video surveillance camera products of 2014, 41% will be traditional analog surveillance cameras, 47% digital network surveillance cameras, and 12% of other types; in 2016, digital network surveillance cameras will account for 55% of video surveillance cameras, while traditional analog surveillance cameras will drop to 35%.Regional analysis of the professional video surveillance market shows that the scale of the Asia-Pacific market is the largest, accounting for 30% of the global market. Western Europe accounts for 27%, North America 22%, and all other areas 21%. The top 50 suppliers account for 83% of total sales in the overall global market.Chang indicated that out of the main functions of current video surveillance products and applications, mainstream digital IP cameras primarily provide high resolution, multiple video streaming, as well as remote access and storage, while the primary functions of digital video recorders (DVRs) include high-capacity storage, the ability to connect to traditional CCTV analog cameras, and the ability to connect to and receive video from digital IP Cameras or even 720p/1080p HD cameras. DVRs are also capable of providing remote access and storage, and overall system integration of the surveillance environment, with primary applications found in public environments (such as apartment building communities) as well as in fixed installation locations.Of all professional surveillance products, IP cameras are closest to mobile devices. The problems with current IP cameras include difficult installation, high power consumption, occupying network bandwidth, complex software configurations, as well as backend storage equipment being extremely large and complex. The issues the entire video surveillance industry is facing are: (1) Fierce market competition, with products lacking segmentation and differentiation. (2) Lack of optimization for specific applications. (3) Requiring installation and operation by professional personnel. (4) Lack of suitable solutions for the average-home market. These are all issues that need to be addressed and overcome.He pointed out that judging from the trends in the current video surveillance market, there is extremely high demand for home-oriented applications. In addition, with the widespread penetration of mobile phones and tablets, the availability of wireline networking and 4G LTE mobile communications, as well as the gradual maturing of the technological environment, professional video surveillance vendors must think about their next move in terms of avoiding specification wars, creating a new innovative market, solving current problems, and advancing towards mobile, wireless, and home-oriented applications.Video surveillance becoming mobile and penetrating into the average homeChang pointed out that video surveillance solutions vendors have already developed technologies that take advantage of 3G UMTS/4G LTE mobile communications, WiFi 802.11a/b/g/n wireless LAN, Bluetooth, and RF components, compressing real-time video, transmitting it to the Internet, and displaying images on users' the smartphones or tablets. With the rise of 4G high-speed mobile communications, cloud applications, and IoT, the bottleneck of insufficient network bandwidth will gradually be eliminated.With the earlier introduction of CIF (352x240) and Sony 960H CCD image sensor devices for IP cameras, there is now a race to support 720p HD, 1080p FHD, and UHD specifications. He pointed out that the next step for the video surveillance market will be to advance toward mobile device utilization, wirelss connection and home-oriented applications. . Video surveillance products will be required to include features that facilitate home caregiving, health management, the ability to connect with mobile devices, the ability to integrate with wearable devices, the ability to integrate with 3G and 4G networks, as well as support for IoT applications. New and innovative markets for vendors to develop include the smart home market, the outdoor recreation and entertainment market, the wearable devices market, and the personal healthcare information market.Securing key video surveillance technologiesAs Chang pointed out, key technologies required by the current video surveillance market include the ability to integrate transmission interfaces such as Bluetooth, ZigBee, Wi-Fi, RF component, as well as 3G and 4G mobile communications. Required technologies also include the ability to optimize power consumption and computing performance, microcontrollers that are just right for the job, as well as video codec processing technologies that support JPEG, MP4, H.264, H.265, 1080p FHD, and UHD. Finally, integrated software services need to be combined with integrated cloud services in order to meet market requirements. AverLogic's newly introduced AL582 video processing IC solution features rich video interface and video conversion, high-performance HD H.264 compression and decompression, environmentally-friendly and energy-saving, highly integrated SoCs, multifunctional control interface/network interface/storage interface, as well as comprehensive technical support and software development kits.In response to the video surveillance market trending towards mobile, wireless, and smart -home-oriented applications, AverLogic's newest AL582 video processing ICs can be used in IP cameras, dedicated mobile monitors, dome security cameras, DVRs, as well as professional infrared cameras, integrating with cloud services vendors to allow users to achieve video surveillance, home/child/pet monitoring, and remote control/home automation via their mobile phones, tablets, and cars. It also enables recording real-time video from wearable devices, such as smart glasses, and transmitting those videos wirelessly to the cloud as well as to mobile phones, thereby creating even more value for the customer.Kyle Chang, President of AverLogic Technologies