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Digitimes Research: Arcade-type VR gaming business model workable
AL Huang, DIGITIMES Research, Taipei

Suppliers in the PC supply chain are looking to the VR (virtual reality) gaming market for future growth as digital gaming appears to have become one of the main applications of VR devices, according to Digitimes Research.

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Content from this article was part of a complete Digitimes Research Chinese-language report that has not yet been translated into English. If you are interested in an English version of the report or wish to receive more information about the report, click here to contact us and we will get back to you as soon as possible. Digitimes Research also provides quarterly tracking services for market sectors such as China Smartphone, China Smartphone AP, Taiwan ICT and Taiwan FPD. Click here for more information about Digitimes Research Tracking services.

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