Global shipments of augmented reality (AR) and virtual reality (VR) headset shipments, excluding Google Cardboard and other Cardboard-like devices, grew 25.5% on year to 2.1 million...
IoT (Internet of Things) applications took center stage at the 2017 Cross-Strait Startup Competition that just wound up its three-month run in late August at Shanghai Jinshan Cross-Strait...
Acer's president of IT products business Jerry Kao, commenting on the gaming product business, has pointed out that the competition in the market is extremely fierce and it will be...
Acer has been pushing for business transformation and is looking to expand into emerging markets including those for gaming PC, virtual reality (VR) and artificial intelligence (AI),...
Acer has recently formed a partnership with a virtual reality (VR) theme park in Dubai, the UAE with the construction to be completed by the end of 2017 or in early 2018, according...
Semiconductor testing equipment supplier Advantest has landed a ramp-up of orders from Korea- and Taiwan-based memory chipmakers, according to CH Wu, chairman of Advantest Taiwan.
JPW International Technology, a VR motion and arcade solution provider, will open a total of eight JoyLand VR arcades in five cities around Taiwan in September, according to company...
Qualcomm and Himax Technologies have jointly announced a collaboration to accelerate the development and commercialization of a high-resolution, low-power active 3D depth sensing...
Intel has introduced its new Movidius Myriad X vision processing unit (VPU), advancing Intel's end-to-end portfolio of artificial intelligence (AI) solutions to deliver more autonomous...
Google's development of AI/VR/AR products can be backdated to as early as the launch of Google Search as the service is using machine learning algorithms to search for needed information...
China-based DPVR (previously known as Deepoon) overtook HTC as the top VR headset vendor in China in the second quarter of 2017 with shipments totaling 18,000 units, up 30% sequentially,...
Gartner forecasts that 310.4 million wearable devices will be sold worldwide in 2017, an increase of 16.7% from 2016. Sales of wearable devices will generate revenues of US$30.5 billion...
Major players in the augmented reality (AR) industry have slowed down the development of consumer-end products, and instead have shifted their strategies to focus on developing AR...
In a move to make its VR devices more accessible to the mass market, HTC has announced a US$200 price reduction for its Vive virtual reality (VR) headsets.
Qualcomm is partnering with its ecosystem partners to develop 3D depth sensing technology, which will be applied to Andriod smartphones powered the Snapdragon mobile chips, according...
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