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Virtual reality on the rise
Virtual reality has become the latest topic of the PC industry with players such as Samsung, HTC, Google and Sony, all aggressively pushing into.
IN THE NEWS
Friday 29 January 2016
Prospects for virtual reality, deep learning, autonomous cars: Q&A with Nvidia CEO Jen-Hsun Huang
Nvidia CEO Jen-Hsun Huang has been outspoken with his predictions about future technologies and products, and developing industry trends. Huang recently sat down with DIGITIMES to...
Friday 22 January 2016
Digitimes Research: Non-gaming VR applications showcased at CES 2016
VR (virtual reality) devices showcased at the 2016 Consumer Electronics Show (CES) highlighted many applications beyond gaming to include education, medical care, social networking...
Friday 22 January 2016
Over 300 exhibitors to be at 2016 Taipei Game Show
The 2016 Taipei Game Show will take place during January 29-February 2, with more than 300 exhibitors occupying about 2,000 booths, according to organizer, the Taipei Computer Association...
Wednesday 20 January 2016
HTC denies plans to spin off VR business unit
HTC has denied a media report indicating that it plans to spin off its virtual reality (VR) business unit to form an independent company in a bid to boost its VR business. The company...
Tuesday 19 January 2016
HTC reportedly to set up independent VR company
HTC plans to spin off its virtual reality (VR) business unit to form an independent company in a bid boost its VR business operations, according to a Taipei-based Central News...
Tuesday 19 January 2016
Himax shipping LCOS microdisplays and WLO products for AR applications
Himax Technologies, which designs and develops display driver ICs and other semiconductor products, has announced mass shipments of its liquid crystal on silicon (LCOS) microdisplays...
Tuesday 12 January 2016
Hardware vendors optimistic about VR potential to save PC industry
With Sony, Samsung Electronics, Oculus/Facebook, High-Tech Computer (HTC) and Google developing virtual reality (VR) wearable devices, related supply chain players are becoming optimistic...
Tuesday 12 January 2016
Taiwan market: Samsung announces Gear VR
Samsung Electronics has announced its virtual reality (VR) device, the Gear VR in Taiwan with the availability to start on January 15, priced at NT$3,490 (US$105).
Wednesday 30 December 2015
Commentary: Gaming notebooks, VR devices may not be as promising as expected
While the production of gaming notebooks and VR (virtual reality) devices looks to be promising in 2016, keen competition in the gaming notebook sector and a lack of supply chain...
Tuesday 29 December 2015
HTC pushing VR device for car demonstration purposes
High Tech Computer (HTC) has cooperated with car vendors such as Audi and will start using its virtual reality (VR) device, the HTC Vive, to provide demonstration services for new...
Tuesday 29 December 2015
China market: LeTV launches smartphone-matched VR headset
LeTV has launched LeTV COOL 1, a virtual reality (VR) headset with EUI VR operating system for use with 5.5-inch LeTV Le 1 and Le 1 Pro smartphones, in the China market at a retail...
Tuesday 22 December 2015
Asustek, Gigabyte plan to launch VR devices, say Taiwan makers
Asustek Computer plans to launch wearable virtual reality (VR) devices to be used with its gaming notebooks, while with Gigabyte Technology is also doing so by working with VR technology...
Monday 21 December 2015
HTC ties up with Audi to promote HTC Vive
HTC has signed a cooperation agreement with automaker Audi and will install its HTC Vive virtual reality (VR) devices in Audi's flagship shops in 2016 to enable consumers to review...
Friday 18 December 2015
HTC virtual reality business to take off in 2016, says chairwoman
Smartphone vendor HTC is poised to launch its first VR (virtual reality) device, Vive, in April 2016 and develop its VR platform, and will further develop augmented reality (AR) technology,...
Friday 18 December 2015
Taiwan market: 3Glasses launches VR device
China-based VR technology developer 3Glasses on December 17 unveiled D2, its second-generation VR headset featuring 5.5-inch 2560 by 1440, 110-degree viewing-angle and 13ms delay...